Collection of Work

A series of older works, both personal and professional, that lead to fascinating insights into game design and more.

 
 

BuRied Bones (Unreleased)

Buried Bones is an unreleased RPG proto-type and a valuable learning experience. I designed and programmed a role-playing game progression system. Complete with party building skill selection dynamic stat growth and trait system making every character unique.

Crafted a user interface and control scheme that allowed the player to intuitively control a party of up to four characters without ever pausing the action. Quick access menus allowed players to swap equipment, skills, and check out valuable information without keeping them removed from the action for long.

 
CANIMALS: LITTLE GUARDIANS - Gameplay

CANIMALS: LITTLE GUARDIANS - Gameplay

Canimals: Little Guardians

Designed the progression system for each “Canimal” and their attack patterns. Additionally worked with the QA team to fine-tune each encounter to assure a smooth difficulty curve for the game.

 
AIRHEADS - Gameplay

AIRHEADS - Gameplay

AirHEADS

Designed a character progression system and player rewards to allow players to improve their airhead (pilot) to overcome greater challenges.