Going Going Gone: Homerun Classic was a game developed for SkyZone Entertainment. As a designer on the project I worked with the various teams to produce a high quality and fun home-run derby style game. I would prototype out features and code the basic structure and work with the programming team for final implementation.



Batting and Camera System

Collaborating with our lead designer and working with documentation from ESPN I developed the homerun system and designed the criteria we use to determine the total distance, velocity, and height of each player's swing. As a home-run derby game, it was imperative that batting felt fun but had plenty of layers to the system allowing the player to produce a wide variety of home runs and control the direction of each hit to best take advantage to the intended scoring system.

Player feedback was also integral; I worked on the camera system that would track each hit and sell the excitement of "knocking it out of the park." Taking in a series of parameters from the successful hit I used these to select a viewing angle, playback mode, particle fx, and more.


Post launch, I designed a series of tournaments and social events to encourage interaction within the player base. I analyzed player feedback to see where users felt we needed strong engagement, while also looking at the in-game economy to see where we could stimulate the player base.


Progression System

I designed the player progression system for Going Going Gone: Homerun Classic. This included stat growth for your batter, cosmetic upgrades for customization, and new bats. I wanted to create a system that would encourage different play styles instead of a gradual power curve. Several bats grant specific bonuses to different types of home-runs leading to a more varied game-play experience.