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Going Going Gone: Homerun Classic was a game developed for SkyZone Entertainment. As a designer on the project I worked with the various teams to produce a high quality and fun home-run derby style game. I would prototype out features and code the basic structure and work with the programming team for final implementation.

 
 
GOING GOING GONE - BATTING & CAMERA

GOING GOING GONE - BATTING & CAMERA

Batting and Camera System

Collaborating with our lead designer and working with documentation from ESPN I developed the homerun system and designed the criteria we use to determine the total distance, velocity, and height of each player's swing. As a home-run derby game, it was imperative that batting felt fun but had plenty of layers to the system allowing the player to produce a wide variety of home runs and control the direction of each hit to best take advantage to the intended scoring system.

Player feedback was also integral; I worked on the camera system that would track each hit and sell the excitement of "knocking it out of the park." Taking in a series of parameters from the successful hit I used these to select a viewing angle, playback mode, particle fx, and more.


LIVE EVENTS DESIGNER

Post launch, I designed a series of tournaments and social events to encourage interaction within the player base. I analyzed player feedback to see where users felt we needed strong engagement, while also looking at the in-game economy to see where we could stimulate the player base.


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Progression System

I designed the player progression system for Going Going Gone: Homerun Classic. This included stat growth for your batter, cosmetic upgrades for customization, and new bats. I wanted to create a system that would encourage different play styles instead of a gradual power curve. Several bats grant specific bonuses to different types of home-runs leading to a more varied game-play experience.