I am a design veteran with a passion for collaboration and teamwork leveraging six years of experience with Unreal, Unity, C# & C++ and over five completed games.
As a level designer, I've produced the majority of levels for Pachinko Slaughterhouse and organized the levels to promote game balance and pacing to ensure player enjoyment. In addition, my most recent work is a case study in 3D level design focusing on narrative-based level design, pacing & flow.
As a system designer, I've developed systems for every game I've worked on utilizing my scripting experience to prototype game systems in engine and author visually focused design documentation to provide teams with a clear vision of the feature.
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